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Phantasmic
Phantasmic











phantasmic
  1. #PHANTASMIC FULL#
  2. #PHANTASMIC TV#
  3. #PHANTASMIC FREE#

#PHANTASMIC FREE#

The symbolism and artefacts that exist inside these digital worlds were the inspiring factor to create a computer, breaking free from the one-sided mandate of technology, that can act as a spiritual interface to our digital selves.

#PHANTASMIC FULL#

Therefore, it seems that technology can never be associated with frivolous decoration. The worlds in video games themselves however are full of spiritual and decorative elements such as power crystals, life mana, magic, jewels and gems, ancient shrines and so on. It is very much stuck in fetishizing the so believed representative qualities of technology: speed and power. It can be seen in the way gaming computer hardware is designed. The way that technology is often designed and portrayed is based around the believe that there is a separation between knowledge and experience. But even more than that it is the symbolic representation of the gateway to the digital plane. Schimmel thinks that the computer deserves a more prominent role in the furniture of our households as it serves just as much, if not more purpose, as other furniture archetypes such as the chair or the couch. The computer is an essential piece of technology for the connection to one’s digital self, yet always looks like a closed-off metal box that is tucked away in some corner.

phantasmic

Throughout history different cultures have always found ways to connect to avatars by way of trance and have designed many attributes and rituals to be able to set the mind right for these spiritual journeys. By connecting our minds with this machine, especially when playing video games, we merge with an avatar that lives on a different spiritual plane. Sitting behind a computer and engaging with our digital selves can be seen as entering a certain type of trance. ‘Phantasmic Crystal Interface’ installation is a holistic approach to giving shape to the objects and hardware that allow us to connect with our digital selves. His work is in private and public collections, and he has participated in solo and group exhibitions. He has also illustrated short story anthologies, including The Stuff of Tales, published by Arts North West in 2018, and several Christmas Press anthologies, as well as storybooks for reading programs. Since then, he has illustrated the widely-acclaimed launch title for Eagle Books, Jules Verne’s Mikhail Strogoff, (translated by Stephanie Smee, published 2016) as well as three other picture books for Christmas Press. The Phantasmic Detective Agency is his first novel for young readers.ĭavid Allan is an illustrator and artist whose first picture book, Two Trickster Tales from Russia(retold by Sophie Masson) was published by Christmas Press in 2013.

phantasmic

He lived in the Blue Mountains with his family. His adult historical fiction novels are Palace of Tears (A&U, 2015 and Harper Collins Germany, 2016), The Opal Dragonfly (A&U, 2018), and Death in the Ladies’ Goddess Club(A&U, 2020).

#PHANTASMIC TV#

He wrote animation scripts for children’s TV with SquareZero, London and researched and co-wrote two Film Australia-ABC TV history documentaries The Forgotten Force and Return to Sandakan. Phantasmic is system menubar application that monitors the temperature sensors of your Macintosh computer and optionally allows you to control the system. His theatre work includes four comedy cabarets, two musicals ( Alex in Videoland and The Golem of Prague), a monologue for Breaking Bread and the black comedy The Man Who Became Santa. Julian Leatherdale was a novelist, scriptwriter and playwright.

phantasmic

With bucketloads of colourful history, all the magic of the theatre and excitement galore, The Phantasmic Detective Agency is a cavalcade of imaginative steampunk delight! (Michael Pryor) The Phantasmic Detective Agency is a gripping, original fantasy adventure novel for readers 9+. London, Christmas Eve 1911: and the cosy lives of teenagers Lily and Leo Keeler are about. From the Royal Naval dockyards of Plymouth to the bone-stacked catacombs of Paris, Lily and Leo and their uncle must confront eerie creatures and spine-tingling danger as they are chased by a ruthless spy-ring determined to harness the dark forces of Magick as weapons of war… When a shadow-puppet play unexpectedly releases the hungry spectre of Shadow Wolf, Lily and Leo get more adventure than they ever bargained for, as they battle the threat with their uncle Alfred, a brilliant, notorious Sherlock Holmes- like paranormal detective.īut that proves to be only the first mystery in a conspiracy that threatens the whole Keeler family, as Lily and Leo’s stage magician parents vanish for real in the middle of their latest spectacular magic act. And the cosy lives of teenagers Lily and Leo Keeler, who long for adventure, are about to be torn apart by secrets, espionage and monstrous creatures. London, Christmas Eve, 1911: the world is changing fast: giant warships, aeroplanes with bombs, spies and assassins, fear of war with Germany.













Phantasmic