
If we’re not the closest to the monsters on their turn, they will go for an easier target. The other tactic we have to reduce the damage we take is our positioning. When it’s the monster’s turn, if you’re both standing next to the same monster, it’ll go for them instead of you! Moving is a valid defense Thankfully, melee damage classes generally have faster initiative than you so this works out well.

This will usually mean second in the party.

To ensure we aren’t the focus of hits, aim to go after your melee counterpart. Our high hit points will help us somewhat, but we aren’t focussed on shields and tanking. We really don’t want to attract the attention of the monsters. You focus not only on doing more damage yourself, but also increasing the damage of your allies.

It’s why this build is so satisfying to play. But at higher levels, Bless really shines.īecause you can use it multiple times, if you focus each Bless on the same ally you’re increasing the percentage of Bless cards in their modifer deck, and therefore their chances of drawing one! At early levels when modifier decks have loads of cards, the likelihood of drawing the Bless double damage modifier is reduced. So Bless isn’t the only buff you can give out, but it is one that you can reuse over and over. You can both focus on the same monster and get rid of them quickly! Bless you! But there’s another benefit to sticking with another party member. Stand by your friendsĪ lot of your support abilities rely on an ally being adjacent to you, so stick close to them. You aren’t tanking so you can’t get stuck at the front taking all the hits but at the same time, you need to be adjacent to allies to make the most of your buffs. With this build, you need to be on your toes. If things are looking bad and you need to issue a heal, you’ve got one tucked away! If a monster is causing trouble, get in there and sort them out! If an ally is better placed than you to do more damage, then help them to do that. Win, win! Sunkeeper Strategy for Damage + SupportĪs a damage dealing, support hybrid, your main focus is on causing damage and helping your allies to cause more damage too. It made for a fun character to play and I felt like I was useful on every turn.
Brute guide gloomhaven free#
This build worked out great for us because it removed the expectation from my group that I’d be taking as many hits, leaving me free to help with the monsters causing the most problems while also buffing people to max out their damage. Because the faster we get rid of the monsters the less damage they can do, and the fewer heals are required, right? My main focus was on dealing supplementary damage to get rid of monsters faster with very occasional support buffs and a minor heal every round. Instead of a tank and support build, I went for a damage and support build. So I struggled to play enough cards to mitigate the damage done to myself and heal myself and my team. It would have worked out perfectly with another healer in our party. I tried to play tank and support at the same time. On my first couple of runs, I tried to be everything to everyone. Because of how my friends built their classes, I played alongside another melee damage class, a ranged caster, and a tank. I played the Sunkeeper alongside Cthulhu, Two minis, and Lightning bolt. With no other healer, you spread yourself too thin and do a mediocre job of both tanking and supporting. Tank + Support – This build can be awesome if you already have a healer in your party.You can help take down the most problematic monsters and make use of the ally buffs too. Damage + Support – Most viable when you have another tank to absorb hits from monsters.Tank + Damage – If you’ve got allies who can keep your health topped up, then this build is really viable and epic.

With my experience of the Sunkeeper, there are three main ways you can play her. Sunkeeper class miniature and character board Why a Sunkeeper Damage and Support build? This guide does not contain campaign spoilers or items beyond starting items.
